In 2007, Welchian tactics were still the flavor du jour. There weren’t a lot of employees to cut, so the other option was acquisition.
They had as much obligation to build for the community as they did for the boardroom. Top tier execution and discipline with mutually understood playbooks. The rest of us where learning how to play jazz for the first time.
First was GameBattles. For about $250,000, MLG got the SOCOM and infrastructure that was scalable to other games. Next we
picked up Agora Games, which built the same but for video games. I remember a general strategy to explore synergies between their two products to establish an MLG Rank across all of gaming. One rank to rule them all.
With WSVG on the rocks and CGS sequestered to some random channel on DirectTV, PC gaming looked ripe.
We picked up GotFrag, restructuring their operations to eventually shutter the news arm and lean into
streaming and broadcast resources.
Lee Chen (who would go on to do great things at Fastly) and Sir Scoots joined our MLG pirate ship through this acquisition.
MMO-Champion was another massive pick up, which never really did a lot for us. I faintly recall inquiring “why?” - apparently moving us logarithmically up from 10m impressions to 100m would unlock a new scale of advertising dollars. Big ad networks wanted to buy in bulk.